It allowed me to work with my source FFD meshes, and perfect it for this game.īeamNG's collision system hates sharp 90 degree corners for walls and other vertical objects. I didn't have to convert anything to make Trail Mountain I had the original project files in 3DS Max from my WIP for rFactor. Guess I better chime in, since I'm the rF guy. I can't find anything about ISI being out of business, where you got that from?Įven first rFactor is still sold in Steam, how you come up with a conclusion that it is abandonware (and even if it would be, still someone will hold the rights), is rather unknown to me. There is even rather large text saying Contact, use that or they will sue you and you will carry tag of that when applying jobs etc. It will be lot of work, practically you will build whole map again and then some, so it is not just few clicks and poff you have a new track to drive on, building track from scratch might make more sense, then you might enter up into gray area and use rfactor track only for guide, making own models and textures, you would have scratch made track that is made after rfactor track. If you are serious and somehow get permission or decided to start career as a thief (I don't judge, but do know what you are doing and be honest with it), then you need to start figuring out how to make mesh road in 3ds max for Torque 3D, rFactor tracks are build whole lot differently though, but with 3ds max you might be able to make required changes for track to work in Torque 3D, so that you would have terrain and meshroad, then read about roads in content creation to find out how to get nice decal road out from that. Of course you can release stolen content and be a thief, but do realize what you are doing, no excuses. RFactor 2 is developed currently by Studio 397, it does not mean that ISI is out of business though and still, even if they would be, you would need to contact Gjon Gamaj to get permissions for first rFactor and I'm not sure if Studio 397 have rights to give permissions for rFactor 2, but you must ask around. However, there's another way around this. At worst, you're violating the copyright of the game because the EULA of most games forbids copying assets from that game for use in another competitor's (or anyone elses) product. If you're copying (read:converting from assets in a game outside of Beamng.drive) assets such as a track and it's furnishings from another game, that's essentially plagiarism, in a nutshell. Is the game still being published? If it's still sold somewhere new, then it's being published somewhere. Also: "No part of this software may be copied in part or in whole except to make one copy for archival purposes." = no you cannot make a copy of some of the assets to use in your map on a DIFFERENT game. Does the clause exist that says "No derivative works may come from this game's assets" = no you cannot use the assets. The game-company / publisher's EULA (for RFactor) is where you look for the answers here in this case. Again, it's always best to bring all your own assets - however - this being said - if you convert some of the landscape assets to use in a template for personal use - and don't distribute them (and instead, your finished or beta product will have your OWN assets, not converted works of others), you will be fine.
Laws differ by country, so it's your due diligence to check these things out. However, if the game is classified as abandoneware (sic?), being no longer published AND the publisher is out of business (and the IP is not sold to someone else actually publishing it or about to), no damages will be able to be proved by use of assets, so technically, no laws are broken (damages must be proven in most countries, including USA). If, without copying any assets, you can re-create the environment, with no sounds, textures, or models, from the other game, in the Beamng.drive environment, feel free to do so! I recreated Tennessee this way by making my own assets as needed, and with-permission used assets from other authors (usually donated to me by the author themselves), to help with the map furnishings (as it was a huge undertaking and I realized this from the get-go). Click to expand.Is the game still being published? If it's still sold somewhere new, then it's being published somewhere.